![]() ![]() If anyone wants to take a look, I put all the files needed for the wing and the dedicated wing mount in a separate project on github. I have tried with the nodes facing out from the sides, and with the nodes both pointing towards the back, without success. The part has nodes on each side and stack symmetry = 1. The wings mirror fine when surface attaching, however I still can not get them to mirror when node attaching.Īs you can see in the gif, I have a dedicated part for the wings to mirror across. I am using B9 part switch to switch the wings between node attach and surface attach. The following is from an engine mount with many stack nodes, however the ones for engines are 6 in symmetry around a 7th center one. ![]() ![]() If you encounter such parts, let me know. If there are exceptions to this rule in the stock parts or parts that can change meshes and stack nodes then I've never noticed. The part can only be configured for symmetry at the one set of nodes so, for example, you cannot get to choose between 2-way and 3-way on the same part. A quadcoupler will have stackSymmetry = 3. Then the part must also have the key stackSymmetry = x (where x is n - 1, the number of these identical nodes - 1). All of these must have the name node_stack_somethingIdentical =. The parent part must have stack nodes in position for symmetry. The way this works (as can be seen in bicouplers to quadcouplers to maybe even the MH engine plates) is as follows: Mirroring parts when attached to a single stack node on another part cannot be done. Y is from the bottom to the top (see how all gears are on the same Y plane!), and Z is from back to the front (note how the third gear change the 3rd value relative to the first pair!).īuilding a craft like that and playing with that numbers on the craft file will render some interesting information! Note the "pos" field - the first value is the X axis, negative numbers are "from the left", positive numbers are "to the right". Apparently using the -1 on the third value invert the part the way we want on gears. The magic appears to be made by using the "mir" field, where you use a "-1" to indicate the axis you wanna invert. ![]() My current conclusion (subject to change as more informed people gathers here!) is that the "symMethod" alone doesn't define a mirrored part, you need **also** to define the counterpart on the "sym" field. I have three identical gears - one pair is mirrored, the third is not. So I made this monstrosity, and gone peeking on the. I think that mirrored gears are always "inverted" when put on the symmetrical point - but since some of them are already symmetrical in shape, the net result is an apparent copy of the mesh. ![]()
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