![]() ![]() AUDIO/AUDIO MIXER: Fix audio mixer memory leak + remove redundant ‘single threaded’ rthreads implementation.AUDIO/AUDIO MIXER: Add missing locks for thread safety.ANDROID/FDROID: Add F-Droid metadata to repo in Fastlane format.ANDROID: Add a configurable workaround for Android reconnecting devices.ANDROID: Disable Feral GameMode for Android – only available on Linux.ANDROID: Builtin Xperia Play autoconfig profile.3DS: Only enable internal counter with CONSOLE_LOG defined.3DS: Set bottom_asset directory default.SAVESTATES/SCREENSHOTS: Avoid ‘video_gpu_screenshot’ with savestates.NETWORKING/NETPLAY/UPNP: Add a private or CGNAT address warning to UPnP.NETWORKING: Add the const qualifier to some function parameters.If you still want to have all assets, you can go to Online Updater and select ‘Update Assets’. On consoles this will be very helpful where SD card/FTP installs can tend to be very slow. By excluding these files from the package, we have managed to reduce the filesize and overall amount of files of RetroArch downloads/installs significantly. Previously we also shipped autoconfig files that were irrelevant for that specific platform. We no longer pre-install all of the optional XMB theme packs or other miscellaneous assets. NOTE: Several size optimizations have been made to the packages. We will remove this notice when it has been updated. NOTE: The Android version on Samsung Galaxy Store, Huawei AppGallery, and Amazon App Store will be updated soon. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! If you’d like to show your support, consider donating to us. We have always prioritized the endusers experience, and unlike others, we have never emburdened them with in-app ads, monetization SDKs or paywalled features, and we intend to continue to do so. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. So there's the bug that seems to be the same on Wii U (as reported by OP) and Switch but also the question why the Switch version requires to open a content first before being able to host a game.If you’d like to learn more about upcoming releases, please consult our roadmap here. If I host it on the Steam Deck and try to join from the Switch (of course same core, same rom) it says a notification on the bottom left "failed to load content" and even adds a faulty entry to my history playlist that I can't launch (upon launching it, it gives me the exact same error again). However, if I start a content first and then host netplay, it'll crash the whole app. While on other platforms (tested on Steam Deck and MacBook) I would go to "host netplay" and then open up a content (so that I'm automatically joined as player 1), the Nintendo Switch version of RetroArch tells me to open up a content first when trying to start the netplay hosting service. However, just tried this 2 days ago and it won't work. I for myself did use it a lot on the Switch until a year ago and it always worked great (even between Switch and 3DS). ![]() People on gbatemp told me that it's indeed broken for a few versions now as well there. I just came here to report the exact same behavior on the Nintendo Switch. ![]()
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